Project Mirabelle - Blog

All articles

  • (2025-01-20) Map format rework
  • (2025-01-12) Engine progress and installable game prototyping
  • (2025-01-05) Pre-Alpha 2 work, and making this blog!
  • (2024-12-29) Getting closer to pre-alpha 2
  • (2024-12-14) Magic assets
  • (2024-11-29) Bad ends and game overs
  • (2024-11-13) Assets and prototypes
  • (2024-10-14) Leashed walk prototype
  • (2024-10-07) One-thing-a-day attempts
  • (2024-08-31) Painting trap prototype
  • (2024-07-30) Signs, dialog options, and some assets
  • (2024-07-23) Mobile UI improvements
  • (2024-07-22) Enemy improvements
  • (2024-07-12) Some engine work
  • (2024-06-30) Prototypes and more poses
  • (2024-06-22) Creating a custom test suite (technical article)
  • (2024-06-21) Navmesh progress
  • (2024-06-19) More small assets
  • (2024-05-26) Multiplayer prototype (semi-technical article)
  • (2024-04-08) Embarrassed character animations
  • (2024-04-01) Finishing pre-alpha 2 ground animations
  • (2024-03-31) Map, minimap, and questing
  • (2024-03-26) Working collisions! (technical article)
  • (2024-03-24) Speech bubbles and particles
  • (2024-03-18) Outdoor maps and heightmaps
  • (2024-03-04) More prototyping
  • (2024-01-27) Pre-Alpha 2 Grabs
  • (2024-01-20) Small prototypes
  • (2024-01-04) Pre-Alpha 1
  • (2023-09-26) More Pre-Alpha 1 assets
  • (2023-09-11) Outdoor assets in Pre-Alpha 1
  • (2023-09-04) Technical Demo Development Log