Project Mirabelle - Blog

Outdoor assets in Pre-Alpha 1

Written by ♫Dex, published 2023-09-11

Note: This article was written on 2025-01-03, as a summary of the events happening on Discord back during this development log

Right after the launch of the technical demo, I wanted to add new environments for what was not yet known as Project Mirabelle. This required creating new props and textures from scratch, and I started doing that.

This was first with a house on September 7th:

Image of a house in Blender

Which I then decorated with a table, chair, and prototype candle to make a pretty screenshot:

Image of a tied character inside of a small house

On September 8th, I created a large house to the tune of the Sims building mode soundtrack.

Image of an in-construction large house in Blender

I also started prototyping a new "tunnels" layout the same day:

Image of a tunnel section in Blender

Which ended up looking fairly nice once in the game:

Image of a tunnel section in the game

And I started working on trees on September 12th:

Image of a tree prototype in Blender

At which point, as work started to pick up, I put the project on hold for a few weeks.