Map, minimap, and questing
Note: This article was written on 2025-01-04, as a summary of the events happening on Discord back during this development log
I spent a bunch of time implementing more features for the outdoor sections, and trying to make simple radiant quests work.
First, I started a first draft for the minimap, gold count, and list of quests system on March 27th. It was a bit visually busy, but it was at least working.
I soon updated the minimap to make it better, showing vision cones for the enemies and moving more naturally alongside the player.
And I also added a map of the world on the pause menu on March 30th.
I then created a wooden bit gag, as well as the ability to "hide" parts of the minimap when blindfolded.
And also noticed a pretty funny interaction between the roaming bandits and static quest-giving NPCs that could rarely happen.
I also added some prototype grass! Still needing some optimization at this point, and it's not especially pretty, but it's better than nothing!
The next day, March 31st, I experimented with both nighttime lighting and adding more dress colors.