Project Mirabelle - Blog

Map, minimap, and questing

Written by ♫Dex, published 2024-03-31

Note: This article was written on 2025-01-04, as a summary of the events happening on Discord back during this development log

I spent a bunch of time implementing more features for the outdoor sections, and trying to make simple radiant quests work.

First, I started a first draft for the minimap, gold count, and list of quests system on March 27th. It was a bit visually busy, but it was at least working.

Image of the game with a minimap, quests, and gold count in the top-left corner

I soon updated the minimap to make it better, showing vision cones for the enemies and moving more naturally alongside the player.

And I also added a map of the world on the pause menu on March 30th.

Image of the world map on the left side of the pause menu

I then created a wooden bit gag, as well as the ability to "hide" parts of the minimap when blindfolded.

Image of a character gagged by a wooden bit

And also noticed a pretty funny interaction between the roaming bandits and static quest-giving NPCs that could rarely happen.

Image of a character in a suspension tie. A

I also added some prototype grass! Still needing some optimization at this point, and it's not especially pretty, but it's better than nothing!

Image of a character with her feet in tall grass

The next day, March 31st, I experimented with both nighttime lighting and adding more dress colors.

Image of a character near a campfire, it seems to be night, and other characters are tied on a circle around the campfire wearing dresses of various colors