One-thing-a-day attempts
Note: This article was written on 2025-01-04, as a summary of the events happening on Discord back during this development log
After a long break due to motivation issues, I tried getting back into the project by making one thing, no matter how small, starting from September 23rd and ending my streak on October 7th. Here's a summary of everything that came out!
First, on September 23rd, I made a simple metal-only wall stock to go alongside the existing wood and rope stock (that one was the very first pose ever made for this game).
September 24th, I started working on a set of four smaller trees, that could be usable as pole ties.
On September 25th, I prototyped some banners with the stands and wall anchors to hang them.
September 26th, I added more trees, this time that could only be used as kneeling pole ties instead of standing
September 27th had a stool:
And for September 28th, I added a simple display case to display items in it.
I created a draft for a suspended bird cage on September 29th, reusing the pole kneel animation.
Followed by four ring assets on September 30th to use in the display case.
October 1st, I created some very simple metal restraints wearable by the player (without any links).
On October 2nd, I added some paired chair animations, and I followed it up with hacking together some dialog interactivity on October 3rd.
I added new texture variants for the walls and floor of the "dungeon" map on October 3rd
On October 4th, I added the ceiling and new doorframes for the same layout.
October 5th, I made large display cases, used to display captured damsels here (but maybe armor pieces too, more realistically).
And then, on October 6th and 7th, I added a small animation for the display case and created a scene around it.
Unfortunately, I couldn't reach the deadline correctly for this last part, and lost the streak. Still, as eclectic as this was, this was a good opportunity to add a lot of little things to the project!