Project Mirabelle - Blog

One-thing-a-day attempts

Written by ♫Dex, published 2024-10-07

Note: This article was written on 2025-01-04, as a summary of the events happening on Discord back during this development log

After a long break due to motivation issues, I tried getting back into the project by making one thing, no matter how small, starting from September 23rd and ending my streak on October 7th. Here's a summary of everything that came out!

First, on September 23rd, I made a simple metal-only wall stock to go alongside the existing wood and rope stock (that one was the very first pose ever made for this game).

Image of a character in metal stocks

September 24th, I started working on a set of four smaller trees, that could be usable as pole ties.

Image of several characters tied to trees with small-ish trunks

On September 25th, I prototyped some banners with the stands and wall anchors to hang them.

Image of banners, one on the wall and one held up by a stand made of wooden branches

September 26th, I added more trees, this time that could only be used as kneeling pole ties instead of standing

Image of three characters tied to small trees and kneeling on the ground

September 27th had a stool:

Image of a character sitting on a stool

And for September 28th, I added a simple display case to display items in it.

Image of a display case showcasing

I created a draft for a suspended bird cage on September 29th, reusing the pole kneel animation.

Image of a suspended bird cage with a kneeling character in it

Followed by four ring assets on September 30th to use in the display case.

Image of four rings, two with gems and two without gems, in a display case

October 1st, I created some very simple metal restraints wearable by the player (without any links).

Image of a character standing with small metal rings around her wrists and ankles

On October 2nd, I added some paired chair animations, and I followed it up with hacking together some dialog interactivity on October 3rd.

I added new texture variants for the walls and floor of the "dungeon" map on October 3rd

Image of a dungeon map with the walls replaced by house-like walls

On October 4th, I added the ceiling and new doorframes for the same layout.

Image of a wooden door inside of the dungeon map, using house-like textures

October 5th, I made large display cases, used to display captured damsels here (but maybe armor pieces too, more realistically).

Image of two characters standing while tied up inside of display cases

And then, on October 6th and 7th, I added a small animation for the display case and created a scene around it.

Unfortunately, I couldn't reach the deadline correctly for this last part, and lost the streak. Still, as eclectic as this was, this was a good opportunity to add a lot of little things to the project!