Check it out here!
An ongoing experiment with 3D gameplay involving DiD stuff. The game
currently has four simple levels to go through featuring simple
concepts, and is considered in pre-alpha 1 with more content to come.
Notes:
-
The assets used in this game are created by me and made freely
available for all projects as long as proper attribution is given.
The source files are provided alongside the rest of the game code
in .blend format (see below for the link).
-
This game is in the
(ongoing!)
state. It might not be playable or fun to play quite yet, but it
might be too, and is being actively worked on either way!
-
The source is freely available
on GitGud.io
- the code is MIT, the assets are CC-BY
Check it out here!
Explore the area, fight enemies, and stop your team from getting tied
up, captured, petrified, or whatever else in this game!
This is an ongoing project about making a kind of fantasy RPG
game with mechanics that lie somewhere between Darkest Dungeon and
FTL.
Notes:
-
This game features art (characters and CGs) provided by
NightingaleTide!
It is freely available for all projects as long as proper
attribution is given, and the source files are provided alongside
the rest of the game code in .kra format (see below for the link).
-
This game is in the
(paused)
state. This is an ongoing project and there is plans to complete
it eventually, but the completion is currently put on hold to
focus on other ideas.
-
The source is freely available
here - the code is MIT, the
assets are CC-BY
Check it out here!
A small little game where you try to help as many girls deliver things
while not getting captured!
Notes:
-
This is halfway between a demo and a proof of concept. While the
game loop is there, the game doesn't really have much in terms of
content!
-
This game is in the
(maybe completed?)
state. It is playable, and nothing new is getting added right now.
More things could be added later if I feel like it, though.
-
The source is freely available
here - the code is MIT,
the assets are CC-BY
Check it out here!
A small game where you capture damsels, auction them, process them,
and make a profit!
Notes:
-
This is inspired by both Stacklands and Happy Sheepies, but with a
DiD twist. It is a short game that could be expanded, both in
terms of graphics and in terms of content, but it does somewhat
work like this.
-
This game features art (characters, animations, machines, and
environment) provided by
NightingaleTide!
It is freely available for all projects as long as proper
attribution is given, and the source files are provided alongside
the rest of the game code in .psd and .blend format (see below for
the link).
-
This game is in the
(maybe completed?)
state. It is playable, and nothing new is getting added right now.
More things could be added later if I feel like it, though.
-
The source is freely available
here - the code is MIT, the
assets are CC-BY
Check it out here!
Build a team and fight against enemies in this simple dungeon
exploration game. Features seven enemies, four status effects, and a
dynamic story generator so you can review what happened in detail to
your party members.
This game is kind of the 'first draft' of what became 'project lychee'
later on. It has experimental ideas, some of them good and some of
them less good. You can also expect both programmer art, programmer
music, programmer UI, and so on...
I tried to make this after seeing
this 'petrified and XP drained' sketch comic by Faetomi on Twitter!
(warning: NSFW)
Notes:
-
This game will not work on mobile. Due to the way
it's been coded, touch support will not work properly.
-
This is an experimental game. While I do personally find it fun to
play, it has a lot of rough edges and not that much visual
content.
-
This game is in the
(maybe completed?)
state. It is playable, and nothing new is getting added right now.
More things could be added later if I feel like it, though.
-
The source is freely available
here - the code
is MIT, the assets are CC-BY
Check it out here!
A very simple automatic dungeon crawler. Watch a character explore a
dungeon, click to free them from traps, and see the numbers go up!
Notes:
-
This is a very simple "game", as in, there isn't that much content
in it
-
This game is in the
(maybe completed?)
state. It is playable, and nothing new is getting added right now.
More things could be added later if I feel like it, though.
-
The source is freely available
here - the code is MIT,
the assets are CC-BY
Check it out here!
This is a story-based "clicker" game. You play as a scientist who has
a formula to turn people into drones. Your goal is to see if you can
turn someone into a drone, and you'll see where it goes from there!
Notes:
-
This game is fully told through the text and the UI. There is no
pictures or drawings (at least not yet, I kind of want to add
some, but never found the motivation to draw/commission them,
we'll see!).
-
This game is in the
(maybe completed?)
state. It is playable, and nothing new is getting added right now.
More things could be added later if I feel like it, though.
-
The source is freely available
here - the code is MIT
Check it out here!
A game attempt that is mostly about creating a basic 2D game engine.
This was done to implement a few ideas but never ended up going
further than a tech demo. Right now, it is based on a lot of
programmer art, and allows you to get captured by a Mimic or by
enemies, but it has a lot of bugs, and there's no game "per se".
If I were to come back to a similar game idea, I might use this as the
base of the game engine, but lots of things need to be reworked
anyways.
I tried to make this after seeing
this "captued by mimic" animation from NsfwEna on Twitter! (warning:
NSFW)
Notes:
-
This game is in the
(abandoned)
state. It was used as an experiment for something else, should not
be considered playable, and there is no plans to come back to it
later.
-
The source is freely available
here - the code is
MIT, the assets are CC-BY
Check it out here!
A small project to try out a concept for an escape minigame based
around a golf-like "moving gauge", and a global permanent timer. This
has a very crude blobey animation for the struggle part.
Notes:
-
This game is in the
(abandoned)
state. It was used as an experiment for something else, should not
be considered playable, and there is no plans to come back to it
later.
-
The source is freely available
here - the code is
MIT, the assets are CC-BY