Check it out here!
An ongoing experiment with 3D gameplay involving DiD stuff. The game currently has four simple levels to go through featuring simple concepts, and is considered in pre-alpha 1 with more content to come.
Notes:
  • The assets used in this game are created by me and made freely available for all projects as long as proper attribution is given. The source files are provided alongside the rest of the game code in .blend format (see below for the link).
  • This game is in the (ongoing!) state. It might not be playable or fun to play quite yet, but it might be too, and is being actively worked on either way!
  • The source is freely available here - the code is MIT, the assets are CC-BY
Project Lychee (paused)
Check it out here!
Explore the area, fight enemies, and stop your team from getting tied up, captured, petrified, or whatever else in this game!
This is an ongoing project about making a kind of fantasy RPG game with mechanics that lie somewhere between Darkest Dungeon and FTL.
Notes:
  • This game features art (characters and CGs) provided by NightingaleTide! It is freely available for all projects as long as proper attribution is given, and the source files are provided alongside the rest of the game code in .kra format (see below for the link).
  • This game is in the (paused) state. This is an ongoing project and there is plans to complete it eventually, but the completion is currently put on hold to focus on other ideas.
  • The source is freely available here - the code is MIT, the assets are CC-BY
Strand-type DiD Game (maybe completed?)
Check it out here!
A small little game where you try to help as many girls deliver things while not getting captured!
Notes:
  • This is halfway between a demo and a proof of concept. While the game loop is there, the game doesn't really have much in terms of content!
  • This game is in the (maybe completed?) state. It is playable, and nothing new is getting added right now. More things could be added later if I feel like it, though.
  • The source is freely available here - the code is MIT, the assets are CC-BY
Adventurer's Journey (maybe completed?)
Check it out here!
Build a team and fight against enemies in this simple dungeon exploration game. Features seven enemies, four status effects, and a dynamic story generator so you can review what happened in detail to your party members.
This game is kind of the 'first draft' of what became 'project lychee' later on. It has experimental ideas, some of them good and some of them less good. You can also expect both programmer art, programmer music, programmer UI, and so on...
I tried to make this after seeing this 'petrified and XP drained' sketch comic by Faetomi on Twitter! (warning: NSFW)
Notes:
  • This game will not work on mobile. Due to the way it's been coded, touch support will not work properly.
  • This is an experimental game. While I do personally find it fun to play, it has a lot of rough edges and not that much visual content.
  • This game is in the (maybe completed?) state. It is playable, and nothing new is getting added right now. More things could be added later if I feel like it, though.
  • The source is freely available here - the code is MIT, the assets are CC-BY
Bondage Idler (maybe completed?)
Check it out here!
A very simple automatic dungeon crawler. Watch a character explore a dungeon, click to free them from traps, and see the numbers go up!
Notes:
  • This is a very simple "game", as in, there isn't that much content in it
  • This game is in the (maybe completed?) state. It is playable, and nothing new is getting added right now. More things could be added later if I feel like it, though.
  • The source is freely available here - the code is MIT, the assets are CC-BY
Drone Clicker (maybe completed?)
Check it out here!
This is a story-based "clicker" game. You play as a scientist who has a formula to turn people into drones. Your goal is to see if you can turn someone into a drone, and you'll see where it goes from there!
Notes:
  • This game is fully told through the text and the UI. There is no pictures or drawings (at least not yet, I kind of want to add some, but never found the motivation to draw/commission them, we'll see!).
  • This game is in the (maybe completed?) state. It is playable, and nothing new is getting added right now. More things could be added later if I feel like it, though.
  • The source is freely available here - the code is MIT
Check it out here!
A game attempt that is mostly about creating a basic 2D game engine. This was done to implement a few ideas but never ended up going further than a tech demo. Right now, it is based on a lot of programmer art, and allows you to get captured by a Mimic or by enemies, but it has a lot of bugs, and there's no game "per se".
If I were to come back to a similar game idea, I might use this as the base of the game engine, but lots of things need to be reworked anyways.
I tried to make this after seeing this "captued by mimic" animation from NsfwEna on Twitter! (warning: NSFW)
Notes:
  • This game is in the (abandoned) state. It was used as an experiment for something else, should not be considered playable, and there is no plans to come back to it later.
  • The source is freely available here - the code is MIT, the assets are CC-BY
Check it out here!
A small project to try out a concept for an escape minigame based around a golf-like "moving gauge", and a global permanent timer. This has a very crude blobey animation for the struggle part.
Notes:
  • This game is in the (abandoned) state. It was used as an experiment for something else, should not be considered playable, and there is no plans to come back to it later.
  • The source is freely available here - the code is MIT, the assets are CC-BY