Hi, I'm ♫Dex

Amateur NSFW gamedev and writer (bondage, hypnosis, & more). Also a webdev for readonlymind.



My main projects
# Project Mirabelle (ongoing!)
Check it out here!
An ongoing experiment with 3D gameplay that plays around the Damsel in Distress ideas and tropes. The game currently has four simple levels to go through featuring simple concepts, and is considered in pre-alpha 1 with more content to come.
Notes:
  • The assets used in this game are created by me and made freely available for all projects as long as proper attribution is given. The source files are provided alongside the rest of the game code in .blend format (see below for the link).
  • I'm documenting part of the progress about the game in the Project Mirabelle Blog - as well as mentioning some of the other projects I'm working on.
  • This game is in the (ongoing!) state. It might not be playable or fun to play quite yet, but it might be too, and is being actively worked on either way!
  • The source is freely available on GitGud.io - the code is MIT, the assets are CC-BY
# ReadOnlyMind (completed)
Check it out here!
ReadOnlyMind (usually abbreviated to ROM) is a website where people can publish erotic stories about hypnosis and mind-control. The website started in January 2021, and hosts thousands of stories from hundreds of authors. I personally wrote large parts of the website's server and frontend, and still help maintain the website and add new features as required.
Notes:
  • This website is in the (completed) state. It works properly, and nothing new is currently getting added to it.
  • The source is freely available on Gitlab - the code is MIT, and published as a generic framework called 'intertextual'
Check it out here!
This is a website where everyone can link to and give their ratings on various games focused on bondage and the Damsel in Distress trope
Notes:
  • This website is in the (ongoing!) state. It might not work perfectly quite yet, but it is being actively worked on to improve it further!
  • The source is freely available on GitGud.io - the code is MIT



Other projects and games that I made
# Stackamsels (ongoing!)
Check it out here!
A small game where you capture damsels, auction them, process them, and make a profit!
Notes:
  • This is inspired by both Stacklands and Happy Sheepies, but with a DiD twist. It is a short game that could be expanded, both in terms of graphics and in terms of content, but it does somewhat work like this.
  • This game features art (characters, animations, machines, and environment) provided by NightingaleTide! It is freely available for all projects as long as proper attribution is given, and the source files are provided alongside the rest of the game code in .psd and .blend format (see below for the link).
  • This game is in the (ongoing!) state. It might not be playable or fun to play quite yet, but it might be too, and is being actively worked on either way!
  • The source is freely available here - the code is MIT, the assets are CC-BY
Check it out here!
Build a team, explore a dungeon, fight enemies, find loot, build up your camp, and stop your team from getting tied up, captured, petrified, or other various fates!
Notes:
  • This is the next iteration on existing ideas, first started in the original Adventurer's Journey game, and continued in the Project Lychee game.
  • The assets used in this game are created by me and made freely available for all projects as long as proper attribution is given. The source files are provided alongside the rest of the game code in .blend format (see below for the link).
  • This game is in the (ongoing!) state. It might not be playable or fun to play quite yet, but it might be too, and is being actively worked on either way!
  • The source is freely available on GitGud.io - the code is MIT, the assets are CC-BY
# Drone Clicker (maybe completed?)
Check it out here!
This is a story-based "clicker" game. You play as a scientist who has a formula to turn people into drones. Your goal is to see if you can turn someone into a drone, and you'll see where it goes from there!
Notes:
  • This game is fully told through the text and the UI. There is no pictures or drawings (at least not yet, I kind of want to add some, but never found the motivation to draw/commission them, we'll see!).
  • This game is in the (maybe completed?) state. It is playable, and nothing new is getting added right now. More things could be added later if I feel like it, though.
  • The source is freely available here - the code is MIT
# Strand-type DiD Game (maybe completed?)
Check it out here!
A small little game where you try to help as many girls deliver things while not getting captured!
Notes:
  • This is halfway between a demo and a proof of concept. While the game loop is there, the game doesn't really have much in terms of content!
  • This game is in the (maybe completed?) state. It is playable, and nothing new is getting added right now. More things could be added later if I feel like it, though.
  • The source is freely available here - the code is MIT, the assets are CC-BY
# Bondage Clicker (maybe completed?)
Check it out here!
A simple, automatic dungeon exploration game. Watch a character explore a dungeon, open chests, and get loots or traps!
Notes:
  • This is a very simple "game", as in, there isn't that much content in it
  • This is the next iteration of the Bondage Idler game, updating graphics and reworking a lot of the mechanics.
  • This game is in the (maybe completed?) state. It is playable, and nothing new is getting added right now. More things could be added later if I feel like it, though.
  • The source is freely available here - the code is MIT, the assets are CC-BY
# Adventurer's Journey (completed)
Check it out here!
Build a team and fight against enemies in this simple dungeon exploration game. Features seven enemies, four status effects, and a dynamic story generator so you can review what happened in detail to your party members.
This game is kind of the 'first draft' of what became 'project lychee' later on. It has experimental ideas, some of them good and some of them less good. You can also expect both programmer art, programmer music, programmer UI, and so on...
I tried to make this after seeing this 'petrified and XP drained' sketch comic by Faetomi on Twitter! (warning: NSFW)
Notes:
  • This game will not work on mobile. Due to the way it's been coded, touch support will not work properly.
  • This is an experimental game. While I do personally find it fun to play, it has a lot of rough edges and not that much visual content.
  • This game is in the (completed) state. It is playable, and nothing new is getting added to it. There is no plans to add more things to it later.
  • The source is freely available here - the code is MIT, the assets are CC-BY
# Bondage Idler (completed)
Check it out here!
A very simple automatic dungeon crawler. Watch a character explore a dungeon, click to free them from traps, and see the numbers go up!
Notes:
  • This is a very simple "game", as in, there isn't that much content in it
  • This game is in the (completed) state. It is playable, and nothing new is getting added to it. There is no plans to add more things to it later.
  • The source is freely available here - the code is MIT, the assets are CC-BY
# Sleepy Rooms (completed)
Check it out here!
Create shared play rooms for remote hypnosis. This is inspired by the now-defunct 'happy and safe place' website
Notes:
  • This website is in the (completed) state. It works properly, and nothing new is currently getting added to it.
  • The source is freely available on GitHub - the code is MIT
# Project Lychee (abandoned)
Check it out here!
Explore the area, fight enemies, and stop your team from getting tied up, captured, petrified, or whatever else in this game!
This is an abandoned project about making a kind of fantasy RPG game with mechanics that lie somewhere between Darkest Dungeon and FTL.
Notes:
  • This game features art (characters and CGs) provided by NightingaleTide! It is freely available for all projects as long as proper attribution is given, and the source files are provided alongside the rest of the game code in .kra format (see below for the link).
  • This game is in the (abandoned) state. It has playability issues and potential paths for improvement, but there is currently no plans to come back to it later.
  • The source is freely available here - the code is MIT, the assets are CC-BY



Stories I wrote
# Learn Your Place (completed)
Check it out here!
The new girl in school is finally getting settled in, she's making new friends, she even got praise from a teacher in the middle of a lecture. It's all going so well! Until Gina decides to teach her a very important rule about the class. Personally.
Notes:
  • Please mind the tags of this story before reading it.
  • This story is also available on Archive of Our Own
Check it out here!
A series of short stories about hypnosis and mind-control shenanigans, each one 200 words and based on a small prompt.
Notes:
  • This was made as part of a 200-word limit writing challenge that ran from mid-2019 to late 2020. The stories are very varied, so while you might not enjoy all of these, you might still enjoy a few.



Small game prototypes and mechanics ideas I tested
Check it out here!
A collaborative entry for the BONDAGE Game Jam Vol.2 that took place in February 2025. A very short game idea about a character pikcing up all of the treasues in a tomb, avoiding being captured by the mummies roaming in it, and trying to get more money than her rival.
Notes:
  • This project was made in collaboration with two other developers, Martulina for the music, and Run of the Mill for the game design and some of the props and textures!
  • This game is in the (completed) state. It is playable, and nothing new is getting added to it. There is no plans to add more things to it later.
Check it out here!
A prototype attempt that is mostly about creating a basic 2D game engine. This was done to implement a few ideas but never ended up going further than a tech demo. Right now, it is based on a lot of programmer art, and allows you to get captured by a Mimic or by enemies, but it has a lot of bugs, and there's no game "per se".
If I were to come back to a similar game idea, I might use this as the base of the game engine, but lots of things need to be reworked anyways.
I tried to make this after seeing this "captured by mimic" animation from NsfwEna on Twitter! (warning: NSFW)
Notes:
  • This prototype is in the (abandoned) state. It was used as an experiment for something else, should not be considered playable, and there is no plans to come back to it later.
  • The source is freely available here - the code is MIT, the assets are CC-BY
Check it out here!
A small project to try out a concept for an escape minigame based around a golf-like "moving gauge", and a global permanent timer. This has a very crude blobey animation for the struggle part.
Notes:
  • This prototype is in the (abandoned) state. It was used as an experiment for something else, should not be considered playable, and there is no plans to come back to it later.
  • The source is freely available here - the code is MIT, the assets are CC-BY
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